I created this Radio 3D model for a class assignment using a reference image I found online that was created by Himesh Anand. The high-poly model was created in Fusion 360, imported into Maya where the low-poly model was created and the UV's were laid out. The model was then textured in Substance Painter and imported into Unreal Engine 5, where it was animated to have the screens switch, had emissive materials applied, posed in an environment and rendered.
The radio screens were created using Photoshop