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Street Lamp

I created this game ready model based on a reference of a lamp I found on the street. I created the low poly and high poly model, as well as the UV's in Maya and then imported them into Substance Painter where I created the textures for the lamp. Afterwards, I imported the model into Unreal Engine 5 where I set up the materials along with some lighting and a small environment to stage some pictures. I then made the model functional by allowing the player to turn on and off the lamp by clicking the left mouse button using Unreal Engine's blueprint system. I learned a lot throughout the process, especially when it comes to lighting, cinematography, and working with blueprints in Unreal Engine 5.

Reference

Reference